Detailed page: http://ludumdare.com/compo/ludum-dare-32/… (opens in a new tab)
Programming: Riko Ophorst & myself
Art: Rens Verspagen & Jos van Gils (joins the fight)
Another game jam in Snuffbox and the first time we have Jos! We had very ambitious ideas for this game, like a huge map with a small storyline; but we never really considered running the game on lower-end machines. We soon found out we should’ve kept optimization in mind and had to completely cut down on the map idea and made the game into a pointless brawler.. It was quite a shame, but atleast we ran into a wall that we learned from.
Interestingly , however, we got an enormous high rank in graphics; coming in at 8th place!
The game had a little map editor that you could enable with CVars. This made it fun to create maps and allowed for a lot of visual cues. I was responsible for both this editor, most of the player physics and again, pretty much all visual effects.
Results
Rank | Category | Score |
#8 | Graphics | 4.74 |
#113 | Mood | 3.74 |
#365 | Audio | 3.10 |
#504 | Overall | 3.23 |
#645 | Fun | 2.86 |
#658 | Humor | 2.56 |
#701 | Theme | 3.10 |
#842 | Innovation | 2.45 |