Detailed page: http://ludumdare.com/compo/ludum-dare-31/… (opens in a new tab)
Programming: Riko Ophorst & myself
Art: Rens Verspagen
The second Ludum Dare, we were quite confident we would be able to reproduce and improve the results from last time. We mostly did and even got a whopping 17th spot in graphics!
I was mainly responsible for creating visual effects again, like the weather. This was also the first time we used Snuffbox to create a public game. At this point I was implementing render targets and using them for the first time ever. We actually applied those for the day & night cycle in the game. Furthermore I thoroughly attempted to polish the player movement, which turned out okay.
Also! Here is a fun little time-lapse we recorded during the development of Dwindling Fire.
Results
Rank | Category | Score |
#17 | Graphics | 4.63 |
#54 | Audio | 3.92 |
#58 | Overall | 3.93 |
#65 | Mood | 3.85 |
#182 | Fun | 3.50 |
#285 | Theme | 3.78 |
#315 | Innovation | 3.33 |
#505 | Humor | 2.59 |