Renowned Explorers

Website: Renowned Explorers

During my first internship at Abbey Games I went on an adventure in Renowned Explorer’s: International Society, or REIS for short.

In C++, at the engine side of things; I was responsible for the Voronoi Diagram generation using the Fortune’s Sweepline Algorithm. This Voronoi diagram would then later be used for the map generation.

Furthermore, for the game; I made the prop placement generation, where props would be placed based on their size and radius. There was a tool to go along with this for the artists to have control over how the props were placed.

I also made cool user interfaces with animations; like the wheel of fortune, treasure and end-screen interfaces.

I learned a lot during this internship, which is the main reason Snuffbox has reached the state it is currently in.